This is my first anime-style clip made with Blender 2.8 and Eevee render. Of course, only very basic techniques are used in this video, but here I share a small technical talk and wireframes.
Stills And Technical Talk
Technical Talk
Modelled, rigged, animated, rendered with Blender 2.8. Textures are made with Substance Painter (It saves tons of time, really!).
Technically, as I wrote earlier, only very basic techniques are used in this stuff.
- To make Outlines: Solidify modifier
- Before add this, prepare a material for outlines.
- Tip “Flip Normals” option.
- Modify “Material Index Offset” to 1 or above. It depends on how many materials are assigned to each object.
- To pop out the sweets: Rigid Body
- Set type “active” to the sweets. Then, I’d like to say, make “passive” to the suitcase… No, don’t. When I tried, somehow its animation didn’t work even when I turned “animated” option on. So, I duplicated the suitcase and added “passive”, then hid this object. It worked nicely.
- Add keyframes “0.000” and “1.000” on Rigid Body World section in “Scene Properties” panel to pop out them on the right time.